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Zones are unique procedurally-generated areas that have sets of similar biomes and challenges to face. Each zone will have a unique set of prefabs, creatures, biomes, and more. Zones contain different biomes, forests, lakes, hills, and ravines, and topographical features like ponds and rocky outcrops. While the names of some zones have been given, they are not yet finalised.
List[edit | edit source]
|2||Howling Sands||Hot and dry|
Orbis[edit | edit source]
Orbis features at least six zones, four of which have been publicly showcased: Emerald Grove, Howling Sands, Borea, Devasted Lands, and two unannounced zones. Each zone has their own set of biomes, coastal features, blocks and other content, such as furniture sets, races, creatures, plants, weather, and geology. Underground areas, including caves and dungeons, also generate differently depending on the zone they generate in.
Zones continue into the oceans, and if players venture out far enough, they will encounter a sudden drop-off at the edge of each zone that leads to the deep ocean. The deep ocean holds many dangers and rewards for explorers to discover. Beyond the deep ocean is infinite terrain generation.
History[edit | edit source]
|4 January 2019||Zones are showcased in a blog post about world generation.|
|6 April 2019||Early zone screenshots are shown and explained at the EGX Rezzed conference.|
|12 April 2019||Further information about Borea is showcased in a blog post.|
References[edit | edit source]