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A concept art about the environment and creatures.

Many different NPCs (non-playable characters) inhabit the world of Hytale.[1]

Factions[edit | edit source]

Concept art for a Klop's House.
Main article: Faction

Factions are groups of NPCs that form societies with their own culture, habits, blockset, and role to play in the storyline of Hytale.

Animals[edit | edit source]

Main article: Animal

Animals are creatures which players can hunt, domesticate, and raise. They can also interact with each other. All animals have a hostility of passive or neutral.

Monsters[edit | edit source]

Main article: Monster

Monsters are hostile creatures including boss encounters and combat challenges which are designed for a specific environment and takes planning to defeat. Players will need to learn how monsters operate in order to defeat them.

Other creatures[edit | edit source]

  • Varyn
    • The main antagonist in Hytale 's storyline.[2]
    • Summons other monsters to create an army.[2]
  • Tessa and Kyros[3]

Behavior scripting[edit | edit source]

The behavior scripting system uses JSON scripts which call on modular behavior elements that enable users to specify how an NPC perceives the world and how it reacts in different situations. These scripts can trigger actions such as animations and changes in state. For example, a creature that has been attacked might try to either flee or defend itself.[4]

History[edit | edit source]

During development
13 December 2018 Many different NPCs are seen in the Hytale trailer.
13 December 2018 Concept art for many NPCs are posted onto the Hytale website.
13 December 2018 NPCs are showcased in a blog post.
1 March 2019 The wildlife of zone 1 is showcased in a blog post.
4 April 2019 Behavior scripting is showcased in a blog post.
19 April 2019 The sounds of some NPCs are showcased in a blog post.

References[edit | edit source]