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Blocks are the basic structures in Hytale. The textures for all blocks are 32 pixels in length, width and height. When a block is interacted with, it will produce particle effects.

Types[edit | edit source]

The most basic form of a block in Hytale is a plain cube with a texture defined for each face. Blocks can also use models and textures from the Hytale Model Maker. Blocks can also be a place for storage. Hybrid models are also available by combining the basic block texture with custom models created using the model maker.[1]

Full blocks[edit | edit source]

Full blocks are blocks that are 1x1x1 in size.

  • Cobblestone
  • Dirt
  • Gravel
  • Sand
  • Stone
  • Wood

Slabs[edit | edit source]

Slabs are half-height blocks which can be placed vertically or horizontally without taking up the full block of space.[2]

  • Quartzite slabs
  • Stone slabs

Stairs[edit | edit source]

Stairs are fraction-sized blocks which can have corner variations. They can allow for more subtle tapered edges than what is possible with full blocks.[2]

  • Quartzite stairs
  • Stone stairs

Beams[edit | edit source]

Beams are post-like blocks which attach to the center of blocks, which allow narrow connections between surfaces.[2]

Walls[edit | edit source]

Wall blocks are similar to beams but can only be placed vertically. Walls can be used to create fences and railings that are thinner than a regular block allows.

Roofs[edit | edit source]

Roofs are a sophisticated block type that have a sloping surface which can be used to create detailed rooftops.

Storage blocks[edit | edit source]

Storage blocks are blocks that can store items.

  • Barrels
  • Bookshelves
  • Chests
  • Closets
  • Double chests
  • Item shelves
  • Jars
  • Presents
  • Rotten barrels
  • Stone caskets
  • Treasure chests
  • Wood cases

Designed blocks[edit | edit source]

Some blocks like stone can have different designs applied to them.[2]

Submerged blocks[edit | edit source]

Non-solid blocks can be submerged underwater, having the water fill up the empty spaces in the block. Whether a block can be submerged or not can be set in the block's configuration file.[1] It is not known if blocks will be able to be submerged in lava or any other liquids.

Foliage[edit | edit source]

Plant blocks don't use solid textures but instead use a 2D texture which intersects itself. Each time the texture is copied it is rotated to give variation.[1] Decorative elements such as ivy can be attached to any surface to add detail.[2]

  • Ivy

Animations[edit | edit source]

Interactive[edit | edit source]

Some blocks will animate when they are interacted with. For example, doors will swing open using a smooth animation. Doors, trapdoors, chests, lanterns, and levers can all be animated. Custom interactions can be created using mods.[1]

Ambient[edit | edit source]

Blocks can have ambient animations applied to them, which will make the block permanently animate to create dynamic environments.

Tinting[edit | edit source]

All blocks in Hytale can be tinted using any color on the RGB spectrum.[1]

Transition textures[edit | edit source]

Blocks can have transition textures to create a smooth transition between different block types. These textures are defined on a per-block basis and have a set list of valid blocks to transition into.[1]

History[edit | edit source]

During development
13 December 2018 Many blocks are seen in the Hytale Trailer.
8 February 2019 Block mechanics are showcased in a blog post. Some blocks' names were revealed.
8 March 2019 Blocks are again showcased in a blog post, which revealed different types and variations of blocks.

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 "Exploring Hytale's block tech" –, 9 February 2019.
  2. 2.0 2.1 2.2 2.3 2.4 "Building with blocks in Hytale" –, 8 March 2019.