Types[edit | edit source]
The most basic form of a block in Hytale is a plain cube with a texture defined for each face. Blocks can also use models and textures from the Hytale Model Maker. Blocks can also be a place for storage. Hybrid models are also available by combining the basic block texture with custom models created using the model maker.
Full blocks[edit | edit source]
Full blocks are blocks that are 1×1×1 in size.
Slabs[edit | edit source]
Slabs are half-height blocks which can be placed vertically or horizontally without taking up the full block of space.
- Quartzite slabs
- Stone slabs
Stairs[edit | edit source]
Stairs are fraction-sized blocks which can have corner variations. They can allow for more subtle tapered edges than what is possible with full blocks.
- Quartzite stairs
- Stone stairs
Beams[edit | edit source]
Beams are post-like blocks which attach to the center of blocks, which allow narrow connections between surfaces.
Walls[edit | edit source]
"Walls" redirects here. For the minigame, see The Walls.
Wall blocks are similar to beams but can only be placed vertically. Walls can be used to create fences and railings that are thinner than a regular block allows.
Roofs[edit | edit source]
Roofs are a sophisticated block type that have a sloping surface which can be used to create detailed rooftops.
Storage blocks[edit | edit source]
Storage blocks are blocks that can store items.
- Double chests
- Item shelves
- Rotten barrels
- Stone caskets
- Treasure chests
- Wood cases
Designed blocks[edit | edit source]
Some blocks like stone can have different designs applied to them.
Submerged blocks[edit | edit source]
Non-solid blocks can be submerged underwater, having the water fill up the empty spaces in the block. Whether a block can be submerged or not can be set in the block's configuration file. It is not known if blocks will be able to be submerged in lava or any other liquids.
Foliage[edit | edit source]
Plant blocks don't use solid textures but instead use a 2D texture which intersects itself. Each time the texture is copied it is rotated to give variation. Decorative elements such as ivy can be attached to any surface to add detail.
Animations[edit | edit source]
Interactive[edit | edit source]
Some blocks will animate when they are interacted with. For example, doors will swing open using a smooth animation. Doors, trapdoors, chests, lanterns, and levers can all be animated. Custom interactions can be created using mods.
Ambient[edit | edit source]
Blocks can have ambient animations applied to them, which will make the block permanently animate to create dynamic environments.
Texture modification[edit | edit source]
Block textures can be changed in-game without having to reload all assets.
Tinting[edit | edit source]
All blocks can be tinted using any color on the RGB spectrum.
Transition textures[edit | edit source]
Blocks can have transition textures to create a smooth transition between different block types. These textures are defined on a per-block basis and have a set list of valid blocks to transition into.
History[edit | edit source]
|13 December 2018||Many blocks are seen in the Hytale Trailer.|
|8 February 2019||Block mechanics are showcased in a blog post. Some blocks' names were revealed.|
|8 March 2019||Blocks are again showcased in a blog post, which revealed different types and variations of blocks.|
|20 August 2019||Block texture customization is shown in a blog post.|
Gallery[edit | edit source]
The texture of leaves, viewed through the Hytale Model Maker.
References[edit | edit source]